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Greater Rifts start at Rank 1, equivalent to Easy mode, and increase infinitely, with the monster hit points, damage, experience value, etc, scaling up by a set amount per GR level.
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Greater Rifts offer far more incremental difficulty levels than the normal game. This is helpful for players trying to finish the Grift quickly for a record time, but can be deadly for players who are low on health and need some space for safety. Patch 2.5 made it so Guardians will teleport to the player if they move more than 2 or 3 screens out of sight. At that point all other monsters vanish from the level. Elite enemies do not drop items, but do drop several purple Progress Orbs, which are worth about 1% completion when picked up.Īll the item rewards come from the Greater Rift Guardian (large unique enemies) who spawns once players kill enough enemies to reach 100% completion. Greater Rifts are all about killing speed and tactics, without item drops or gold to distract players. Grifts, however, have higher monster density, and there are no item or gold drops, no chests, and very few destructibles. Like normal Nephalem Rifts, Greater Rifts have randomly generated tilesets, layouts, and monsters. They are Diablo 3’s ladder challenge, with Realm-wide rankings recording the best times for every class and 2-4 player parties. Grifts are designed to provide an end gameplay mode with progressively increasing difficultly, plus rewards to match. Greater Rifts (GRs or GRifts), initially known as Tiered Rifts are a special timed type of Nephalem Rift, added in Patch 2.1 and modified repeatedly since then.
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